Gem-Knight Fusion
Spell Normal

Gem-Knight Fusion

  • Archetype:
  • Gem-

  • View:
  • 4938




Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
65± 7/ 100
Power Score
Intrinsic 62
Deck 68

Gem-Knight Fusion — Power Evaluation

Final Score: 65 ± 7 · Confidence: Medium

  • Intrinsic: 62 · Deck: 68 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Gem-Knight Fusion is a Fusion Spell that starts the Gem-Knight line from hand, and its graveyard effect (banish 1 Gem-Knight to return itself to hand) gives it recursion. The one recorded board shows it as a starter in a one-card combo that builds a six-monster end board with net +7 card advantage, and it appears in all 400 sampled decks. Its score comes from accessibility, conversion and recursion, not from any body stats, since it has no body and no interaction. It is archetype-locked: it needs Gem-Knight Extra Deck and graveyard targets, which costs points on deckbuilding and flexibility.

Axis scores

Axis Score Evidence
Accessibility 85 Starter in 1 of 1 recorded combos and in the end hand, present in 400 of 400 sampled decks at about one copy each; the graveyard recursion adds a second route (observed, plus inferred from text).
Combo & Conversion 80 The single recorded combo reaches power index 100 with six end monsters and six boss monsters from one starter, but that is one board only (observed, thin sample).
Resource Economy 75 Graveyard banish-to-hand recurs itself, and the recorded board shows netCardAdvantage 7 (verified text, observed board stat).
Effect & Interaction 10 The card has no negation, removal or hand-trap effect (verified from text).
Material Utility 5 It is a Spell with no body, so it provides no material value (verified from text, Spell frame).
Resilience & Flexibility 55 Graveyard recursion gives redundancy across zones, but a single Fusion Spell can be stopped by one negate (inferred from text, observed as a 1-copy card).
Deck-Building Efficiency 70 Typical 1 copy, no garnet, and no lock beyond the Gem-Knight archetype itself, which the deck already commits to (observed, deck stats plus inferred restriction).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 62, Deck ≈ 68, Meta = provisional. Modifiers: Archetype self-restriction (-2); One-card compactness (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Starts a one-card combo into a full end board (observed in the recorded combo)
  • Recurs itself from the graveyard by banishing one Gem-Knight, giving resource recovery
  • Appears in every sampled Gem-Knight deck at about one copy, so it is reliably accessible

Weaknesses

  • No interaction or disruption of its own
  • Dead outside the Gem-Knight archetype
  • Depends on Gem-Knight Extra Deck monsters and Fusion materials being live, so a single negate or board disruption can stop the line

Counters / choke points

  • Negation of the Fusion Spell or the Fusion Summon
  • Graveyard hate such as Ash Blossom & Joyous Spring-style responses to the recursion (inferred)
  • Hand disruption that removes the Fusion materials before the spell resolves (inferred)

Best use

Single-copy Fusion starter that recurs itself from the graveyard. Decks: Gem-Knights (archetype 607, Gameplay 7), Gem-Knights (archetype 240, Gameplay 4), Gem-Knights (archetype 436, Gameplay 6). Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Summon of 1 Gem-Knight Fusion Monster from the Extra Deck using hand or field materials (card text); Graveyard effect: banish 1 Gem-Knight from the Graveyard to add this card to hand (card text); Spell card, no body, no negation or removal (card text)
  • Observed: Present in 400 of 400 sampled decks, 1.07 average copies, 1 copy in 375 decks; Starter in 1 of 1 recorded combos, in end hand, power index 100, netCardAdvantage 7; Top partners include Gem-Knight Nepyrim and Gem-Knight Hollowcore in 100% of decks; Guide notes the Gem-Knight one-card combo and turn-1 OTK potential
  • Inferred: Graveyard recursion adds redundancy, so the line survives some interruption; A single negate on the Fusion Spell can stop the one-card line; Archetype lock is real because the Fusion targets and graveyard banish targets are Gem-Knight only
  • Data gaps: Only 1 recorded combo, so combo conversion and power index rest on a single board No banlist token; assumed 3 copies (unlimited) No dated metagame sample, so meta power is null Guide snippet is partial and only one guide mentions the card











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